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Broken Glitch Society

Broken Glitch Society is a gaming community dedicated to competitive gameplay, gaming theories, artistic creativity and various other interesting aspects.


    Haunter [NU]

    DarkEnvy
    DarkEnvy
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    Haunter [NU] Empty Haunter [NU]

    Post by DarkEnvy Sat Jul 12, 2014 6:48 pm

    Haunter

    Haunter [NU] 250px-093Haunter

    Typing:
    Ghost / Poison (Weak to Ghost, Psychic and Dark types) (Resistant to Poison, Bug, Grass and Fairy types) (Immune to Normal and Fighting types)

    Abilities:
    Levitate

    Stats:
    HP: 45
    Attack: 50
    Defense: 45
    Special Attack: 115
    Special Defense: 55
    Speed: 95

    BST (Base Stat Total): 405

    Notable Moves:

    Offensive:
    Clear Smog
    Dark Pulse
    Dazzling Gleam
    Energy Ball
    Giga Drain
    Hex
    Hidden Power
    Icy Wind
    Ominous Wind
    Psychic
    Shadow Ball
    Sludge Bomb
    Sludge Wave
    Thunderbolt

    Non-Offensive:
    Confuse Ray
    Curse
    Destiny Bond
    Disable
    Endure
    Grudge
    Haze
    Hypnosis
    Mean Look
    Pain Split
    Perish Song
    Rain Dance
    Sunny Day
    Taunt
    Torment
    Toxic
    Trick
    Trick Room
    Will-O-Wisp

    Description:

    I've always loved Haunter more than Gengar, and am happy to note that Haunter still has great stats for a pre-evolution. With a strong Special Attack stat of 115 and a solid base Speed of 95, Haunter's more than competent to stand up among the titans of NU. Along with this, Haunter got multiple major buffs this generation. The first major buff being that Steel no longer resists Ghost type, meaning that Haunter can spam STAB Shadow Balls quite a bit easier now. The second major buff is the very existence of the new Fairy type, Haunter's Poison STAB Sludge Bomb allows it to nail Fairy types, and if that wasn't enough, Haunter gets access to Dazzling Gleam, allowing it to nail Dark, Fighting and Dragon types for super effective damage. The third buff is that multiple Pokemon that reign strong in NU and other tiers up to UU are easily taken on by Haunter. Not all is good for our Ghost friend however, while he has fantastic typing and a great ability in Levitate, his defensive stats and HP stat are paper thin, and strong neutral attacks will usually take care of him. However if you can look past Haunter's flaws, you'll find that you have a powerful Pokemon on your hands.

    Set #1: Choice Scarf

    Haunter @ Choice Scarf
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Shadow Ball
    - Sludge Bomb
    - Dazzling Gleam
    - Thunderbolt / Giga Drain

    Set Description:

    A simple Scarf set, Shadow Ball and Sludge Bomb are your STABS of choice. Dazzling Gleam will allow you to nail multiple Pokemon that you wouldn't be able to nail anyways, and the last slot is for coverage moves of your choice. Thunderbolt will allow you to nail multiple Flying and Water Pokemon for Super Effective damage, but Giga Drain will restore HP and help you nail Water and Ground Pokemon for Super Effective damage.

    Set #2: Choice Specs

    Haunter @ Choice Specs
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Shadow Ball
    - Sludge Bomb
    - Dazzling Gleam
    - Thunderbolt / Giga Drain

    Set Description:

    All moves have the same functions as the above Choice Scarf, but this set trades overwhelming speed for overwhelming power, allowing Haunter to nail multiple KOs that it wouldn't be able to get normally.

    Set #3: Annoyance

    Haunter @ Black Sludge
    Ability: Levitate
    EVs: 252 HP / 4 SpA / 252 Spe
    Timid Nature
    - Will-O-Wisp
    - Destiny Bond
    - Trick / Disable
    - Curse / Sludge Bomb / Confuse Ray

    Set Description:

    This set is very uncommon but can create a living hell for your opponent. Will-O-Wisp will take out a majority of the Pokemon who want to cause trouble for Haunter. Destiny Bond is used for when Haunter is no longer of use and you need to take down an opponent. Trick is good for possibly stealing a Leftovers and giving your opponent Black Sludge, or you could run Disable to cripple a Choice user. The last slot depends on your needs. Curse is a good choice to take down a Pokemon that has boosted its defenses up too far for you to take down (this is good if you don't have a Phaser), you could run Sludge Bomb for STAB with a 30% chance to Poison, or you could run Confuse Ray.

    Other Options:

    Haunter has multiple other offensive and support options, Pain Split is a notable option that could be used to cripple a defensive Pokemon. Along with this, it has moves such as Clear Smog to get rid of an opponent's defenses and stat boosts.

      Current date/time is Fri Apr 19, 2024 12:34 am